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u/Unwashed_villager 5600X | 32GB | RTX 3070Ti | Jan 23 '23
also every open world crafting survival game in (forever) early access.
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u/Yomminator 13900KS/ PNY 4090 Jan 23 '23
Ark still runs like shit to this day even on good hardware
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u/DeepStateofAffairs Jan 23 '23
Shocked me they had the gall to release a Switch version.
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u/IDubsty 3060 12GB, Ryzen 5 5600, 16 GB Jan 23 '23
ARK runs like shit but doesn't have graphics of newer games. It's like the opposite of Doom Eternal
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u/OiItzAtlas 5700G | 3080 Jan 23 '23
They didn't even fix it they just decided to make ark 2 while adding paid DLC without fixing anything.
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u/INannoI Jan 23 '23
isn't it also like 200+ gigs?
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u/SpectralMagic GTX 2060s 8GB | i7-7700K 4.2Ghz | 32GB | 960EVO M.2 256GB Jan 23 '23
Base game is only 90GB, but with old dlc and some necessary mods bring it to 270, newest dlc bring it up a LOT more. The optimization is non-existent, and the inconsistency of framerate in different areas can make it ridiculous to run especially when you factor in player based and hundreds of tribe dinos
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u/TearOfTheStar PC Master Race Jan 23 '23
Full version is ~430.
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u/Scary-Economy347 Jan 23 '23
what the fuck
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u/TearOfTheStar PC Master Race Jan 23 '23
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u/Thunderbridge i7-8700k | 32GB 3200 | RTX 3080 Jan 23 '23
Wow that must be the largest game ever made right?
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u/very_human Jan 23 '23
Ark unironically inspired me to finally pursue game development. The concept of the game was wonderful. Basically a dino Pokemon game. But the execution was so fucking horrible. It was such a buggy and often ugly mess especially the multiplayer. In a fit of rage I decided one day I would make a better game.
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u/xxthehaxxerxx Jan 23 '23
Fucking rust
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u/primarysectorof5 ryzen 5 5600, RTX 3060ti, 16gb ddr4 3600 Jan 23 '23
LMFAO yes, I just commented this. The graphics are also dogshit. I thought there was something wrong with my monitor
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u/xxthehaxxerxx Jan 23 '23
The biggest fps boost I've found is changing your audio to 4 speaker surround, somehow gave me 20 more fps
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u/Gonzobot Ryzen 5 3600|2070 Super Hybrid|32GB@3600MHZ|Doc__Gonzo Jan 23 '23
...but that's very stupid
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u/DarkxGladiator Jan 23 '23
Subnautica and Raft both left EA. The system gets a lot of bad rep, but there are some genuinely good ones out of it.
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u/ThatFeel_IKnowIt PC Master Race Jan 23 '23
Dyson sphere program is still in EA but might as well be on 2.0 at this point. There is SO much content. Easily enough to be considered done.
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u/Unwashed_villager 5600X | 32GB | RTX 3070Ti | Jan 23 '23
Most EA games just have put the magical 1.0 version number on the main menu and they have consider it as full release. I played many of this type of games and the story is almost always the same:
- game runs like shit even on high end systems in early access. No wonder, they are focusing on gameplay, no time for optimizations!
- few years later, game still in early access, still runs like shit even the high end systems of that year despite the graphics haven't changed. But the release is close, it will get a new engine if it gets released!
- game gets released, performance still like shit, or even worse because of the "improved" graphics. Developer sells the title to some big studio for a last drop of profit, they cannot be reached on any platform. End of story.
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u/achilleasa R5 3600X - RX 5700 XT Jan 23 '23
Then there's factorio that was so stable and optimized during EA that 1.0 was basically just a small content drop lmao
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u/ThatFeel_IKnowIt PC Master Race Jan 23 '23
I feel that way about dyson sphere program too. It's still in early access but it might as well be on 2.0 at this point. It is easily a full game.
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u/Helmic GTX 1070 | Ryzen 7 5800x @ 4.850 GHz Jan 23 '23
Tech debt. For some games, you can optimize later because you're part of a large experienced studio that has particular practices they use to make sure optimizations are easy to implement.
EA games, meanwhile, tend to have lots of CPU intensive systems that keep being layered on top of one another. You can't put off optimization here because you're creating a pile of spaghetti, you're going to forget how shit works, you don't have good practices that make it so you can alter how important classes and functions work easily without introducing new bugs.
Don't build up tech debt. You can't just say you're going to optimize later, you have to actually lay the groundwork for those optimizations to happen.
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u/primarysectorof5 ryzen 5 5600, RTX 3060ti, 16gb ddr4 3600 Jan 23 '23
Rust, the graphics are dogshit, and needs dlss with 32gb of ram
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u/Spaciax Ryzen 5 5600G | GTX 1660S | 16GB DDR4 Jan 23 '23
rust requirements be like:
gtx 770
intel pentium you found in the dump
256GB of DDR8 RAM
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u/OP_MIGHT_BE_A_FAG Jan 23 '23
Don't forget an m.2 ssd otherwise you're waiting a solid 15 minutes for the map to load assets from the disk.
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u/B33-FY Jan 23 '23
This is the real danger of early access IMO. Yeah, you can waste money on a game that turns out to have a flawed concept or gets abandoned during development. That sucks, but at least you KNOW the game is shit and you stop wasting your time. What's more frustrating is that a lot of these games get trapped in what would normally be like 80% of the way to being finished. Normally the devs would create the game, then before release spend time trying to optimize it. With early access, shit just keeps getting added, so even if it "leaves" early access with a major update, it's just more feautures the devs promised, because that's what people will pay attention to. It just seems like they never have the "stop adding major stuff and polish what is already there" phase of development. Games like Mount and Blade 2 come to mind.
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u/Calbone607 Ryzen 7 5800x3D | 4070ti | 32GB Jan 23 '23
7 days to die. No difference playing on my 2080 super vs 3090
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u/Bobthemime Too Broke for shit Jan 23 '23
or as my friend coined it after it was added to Xbox gamepass:
7 Days To Load.
he mas an m.2 ssd just for games, and 7 days took as long as me on a HDD
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u/050607 Jan 23 '23
To be fair, the developers of that game are just clueless when it comes to even planning what the game is about, forget optimizing that pile of crap.
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u/BubsyFanboy Geforce 9600GT 512MB,Pentium G4400,4GB DDR3,1050p 16:10 Jan 23 '23
Let's hope this time a toothbrush isn't the heaviest game asset.
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u/Nate2247 Jan 23 '23
Context?
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u/blank_slate_000 Jan 23 '23
In the game Yandere Simulator, there was a toothbrush asset that would be loaded outside of the level which had a ridiculous amount of polygons.
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u/Nate2247 Jan 23 '23 edited Jan 23 '23
Lmao, wtf. That reminds me of something I read about FF14:
“Yoshida pointed to three main reasons for Final Fantasy 14's failure in that first form. First, the team had an "unhealthy obsession with graphical quality." In a series of videos comparing the original version of Final Fantasy 14 to A Realm Reborn, he showed that the core game may have looked slightly better, but its areas were also empty and it took up a lot of processing power.
For a specific example, Yoshida showed a screenshot of a flowerpot outside of an inn in the first form of Final Fantasy 14. He called it "the loveliest flowerpot in an MMO," but then revealed its heavy cost: That single flowerpot contained over 1,000 polygons and 150 lines of shader code, meaning it took up as many resources as a single player character.”
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u/bitches_love_pooh Jan 23 '23
The best part of this is this originally launched on PS3 with these problems
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u/UglyInThMorning Desktop Jan 23 '23
Considering the voodoo involved with getting things to run on the PS3, I wonder if it running on PS3 is because of bizarre shit like this instead of in spite of it.
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u/TrueHawk91 i5 8600k, RTX 2080, 32gb RAM Jan 23 '23
The PS3 was the equivalent of a handgun that shots artillery rounds, plenty of power but useless when trying to put it into practice.
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u/Zwischenzug32 Jan 23 '23
More like artillery that shoots up to 7 tiny shells at once
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u/shandow0 Radeon 7790/i5-3570k Jan 23 '23
No it didn't. They announced it, but they never got around to releasing a ps3 version of 1.0.
A realm reborn (and even heavensward) was released on ps3 though. With smaller zones and less fancy flowerpots.
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u/uncharted_bread Jan 23 '23
Yeah, Yandere simulator is Mordor of optimization
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u/AcceptablePackage294 i7 12700F - RTX 3060ti - 16gb 3200Mhz Jan 23 '23
YanDev vs ID Software would be the ultimate final battle of optimization.
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u/DarkWolf2017 Ryzen 7 5700X Radeon RX 6600 XT Jan 23 '23
Wasn't there also the thing where the source code Unity files leaked and people realized that he used this massive if/else if/else statement to check every student that was still alive by ID? And the worst part is that a later leak showed that he rewrote it as a more efficient switch statement to prove that he knew how to do it, but commented it out leaving the horribly inefficient if/else if/else statement method.
For clarification, an if/else statement has to check each condition 1 by 1, while a switch will jump straight to the true case, iirc. For this reason, in a situation like in Yandere Simulator where it's checking every single npc, a switch is faster.
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u/wareagle3000 AMD Ryzen 7 5800x, 16GB, Nvidia 3070 Jan 23 '23
Someone then played around with the idea and prototyped a "efficient Yand Sim" where the student routing system used the built in Unity pathfinding tool to get rid of that headache of spaghetti code. Another big problem was that a lot of the assets used in the game are just bought Unity assets that have unoptimized sizes for what they offer for scenery.
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u/Tannerted2 2060, 2600x Jan 23 '23
There was also another game called lovesick (i think it was renamed to love letter: [something something] and he remade yandere sim thst ran perfectly fine in like 2 weeks. Yanderedev was being payed 2.5k-3.5k a month for years at the time... oh wait he bought 3 switches to have different animal crossing worlds and a sex doll with pateron money lmao
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u/teejay_the_exhausted Jan 24 '23
And all of these 'reimaginings' (let's be honest, improvements) of Yansim got shut down because Yandev basically encourages his fans to harrass the devs. Oh yeah there was that one time he gave a dev (I think they made Lovesick?) a backhanded threat that he would end himself if the game wasn't removed.
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u/Tannerted2 2060, 2600x Jan 23 '23
He literally showed it on his programming livestreams from what i remember. And yeah, iirc at one point it was running 30000 if else statements every frame or smth ludicrous like that.
There are also far more issues than that and the aformentioned model issues. For example, whenever anyone calls him out on bad optimisation he tells them to stop playing the game on a shit laptop, yet exclusively plays it in 720p (the game also has a bunch of issues in 1080p because he doesnt give a fuck)
That and hes a creep too! Hes sold schoolgirl body pillows and advocated for a "teenage sex test/license". Disgusting guy...
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u/schelmo Jan 23 '23
Honestly I'd expect the compiler to optimized a ton of if statements to the same thing as the switch statement. Did they ever prove that there was a performance difference between the two?
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u/G1ntok1_Sakata Jan 23 '23
Lol, at least it's pretty unlikely this game is made by scummy people who resort to stealing assets due to lack of knowledge in making assets.
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u/Khomuna Ryzen 5 5600X | RX 6700 XT | 32GB 3200MHz Jan 23 '23
That's why serious hardware reviewers always do a DLSS on and off comparison. You should never buy a game that relies entirely on DLSS to be playable. DLSS/RT are things to improve the experience, not something to depend on.
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u/not_a_gay_stereotype Jan 23 '23
Battlefield V uses raytracing and provides way better reflections on mud and water and barely cost anything performance wise. Some games add raytracing but it's so unnoticeable and drops your FPS in half lol.
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u/Khomuna Ryzen 5 5600X | RX 6700 XT | 32GB 3200MHz Jan 23 '23
barely cost anything performance wise
Only if you're running it now after years of patches or if you had an RTX 2080 Ti back in the day. I bought a RTX 2060 specifically for this game, it was unplayable for me with RT on in 2018 even with DLSS, heavy stutters and half the frames.
The only game I played where Ray Tracing was worth using was Control, and that's because the game was built around it, performance also sucked, but since it was singleplayer it didn't hurt as much.
I wanted to use RT in Cyberpunk, but the game already runs poorly enough without it.
games add raytracing but it's so unnoticeable and drops your FPS in half
Ray Traced shadows in CoDMW, it looks barely better than the normal shadows, not worth it at all, especially on a fast paced shooter, more fps is always the better option.
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u/TrueHawk91 i5 8600k, RTX 2080, 32gb RAM Jan 23 '23
I remember playing the beta after getting my 2080 and having major performance issues with RT and without, can now comfortably get 90+ fps without raytracing and 50+ with but man was the 20 series a con if you bought for RT
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u/CJM_cola_cole PC Master Race Jan 23 '23
I've always considered DLSS/FSR as a last resort "my gpu is aging and can't run games at my monitor resolution "
Can theoretically extend the lifespan of your GPU for a few years assuming it doesn't just burn out
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u/Mandoart-Studios ryzen 5 5600G | 32GB DDR4 | 6700TX | Valve index Jan 23 '23
Not lazy devs, it's overworked, underpaid devs with super short target times.
You don't need the best engnieers, but enough time for them to make the best product
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u/sirtet_moob Jan 23 '23
Greedy CEOs!
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u/Nihil_Cow 9900K / 3080 Ti Jan 23 '23
Public companies are all about making share holders happy
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u/Proxnite Jan 23 '23
If you aren’t having consistent growth, you must be failing as a company. The infinite growth model is becoming way too unsustainable.
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u/nictheman123 Jan 23 '23
becoming ... unsustainable
It has always been unsustainable. Since the beginning. It was never sustainable, scarcity is literally the founding principle of economics. You're never going to have unlimited growth with limited resources.
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u/omeggga Jan 23 '23
Ah, the Noctua method! ^^
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u/Jaiden051 Desktop Jan 23 '23
Noctua has made normal engineers Godly engineers
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u/johnfreemansbrother 11 \ 7700X \ 6800 XT \ IBM Model M keyboard Jan 23 '23
Context, please?
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u/Bolivian_Spy Jan 23 '23
Noctua is infamous for extremely slow development timelines. Something like taking 4 years to perfect the chemistry behind literally just adding some color options to their fans, to make sure they don't fade over time or deviate at all from the tight tolerances they require. So basically they rarely release new products but are generally regarded as excellently engineered.
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u/Dr-Rjinswand 5900x | RTX 3080 | 42" LG C1 Jan 23 '23
There’s more to it than that. Noctua actually openly state that their engineers aren’t “the best”, they just give them enough time and resources to do their jobs. That’s why their products are good.
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u/Tombenator PC Master Race RTX3060 Ti, i5 10600K, 16GB DDR4 Jan 23 '23
And those fans are so fucking good that people don't even care they're brown.
You know its good when it sells even in brown.
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u/Krutonium R7 1800X, 5600 XT, GTX 750 Ti, RTX 3070, 32GB 2800Mhz DDR4 Jan 23 '23
I love that Linus (LTT) has taken that to heart.
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u/aesthesia1 Jan 23 '23
Another W for noctua. My friends laughed at my ugly fans but They outlived all the shit my friends had.
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u/kenman884 R7 3800x | 32GB DDR4 | RTX 3070 FE Jan 23 '23
This is the way, especially when there’s no real dates to hit.
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u/headhonchospoof Jan 23 '23
Have had two noctua’s in my pc for almost 8 years now (knock on wood) still working perfectly and silently
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u/WaiDruid Jan 23 '23
I'm still baffled how my Noctua cost less than my friends water cooler and almost better performance out of it. It's actual magic I swear
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u/newbrevity 11700k, RTX3070ti, 32gb ddr4, SN850 nvme Jan 23 '23
It's all about shareholders and executives trying to push out games as soon as theyre barely functional rather than hiving devs time to optimize and polish.
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u/mythrilcrafter Ryzen 5950X || Gigabyte 4080 AERO Jan 23 '23 edited Jan 23 '23
Given things like CDPR lying to investors about the health of development, Bioware actively rejecting EA's extraneous attempts to help get Anthem out of development hell, and 7th gen era directors/producers trying to use their ego to develop games and crashing their companies in the process (Cliff Blezinski being the best example); I've become convinced that problematic management and too many middle men is becoming the much bigger problem.
Mass Effect Andromeda is also a great example since the game was so bad that it actually rendered the Mass Effect IP useless other than remaking the old games. If I was an EA stock holder, I'd be furious that management bungled the game so hard that a perfectly good asset can no longer be used.
Let's also not forget the guy who bought a significant speaking share of Nintendo, asked the execs to greenlight more F-Zero games, and they replied with a flat faced "No", then he bought and even bigger share in the company, asked again, and they still said no.
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Jan 23 '23
Unfortunately this seems to be the norm across all IT. Dumbass upper executives/managers who have no understanding of what goes on at the lowest levels yet get to decide what goes on at the lowest levels
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u/NachoManAndyDavidge Jan 23 '23
What game is requiring a 40 series?
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u/UnseenGamer182 LibreWolf Enjoyer Jan 23 '23
Forspoken
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u/RedHoodedDuke ryzen 7 5800x rx 6800xt 32gb ddr4 Jan 23 '23
To be fair it’s just asking for 16gb of vram as it suggest an rx 6800 xt for ultra 4K.
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u/malcolm_miller 5800x3d | AMD 6900XT | 32gb 3600 Jan 23 '23
It's weird as hell, though, they they recommend a 6700xt for 1440/30 and a 6800xt for 4k/60. In what logical line of thinking does this make any sense?
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u/RedHoodedDuke ryzen 7 5800x rx 6800xt 32gb ddr4 Jan 23 '23
Oh wow, yeah that is weird. Doesn’t help that they have an error on the ryzen 5 5800x.
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u/3lit_ Jan 23 '23
Which is dumb
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u/RedHoodedDuke ryzen 7 5800x rx 6800xt 32gb ddr4 Jan 23 '23
In all fairness this is at 4K ultra settings. I’m sure you can enable upscaling
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Jan 23 '23
I think we first should ask who really has a 4k high refresh rate monitor, because none of these people complaining don't have the hardware.
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u/Ekank Desktop Jan 23 '23
It baffles me that people think the games are bad because of "lazy devs" do people think devs wake up at noon, work for 2~3 hours and go browse reddit or smt? The problem is that not even optimization masters can develop a game and optimize it in a shot period of time with multiple crunches.
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u/Memetron69000 Jan 23 '23
it's mainly incompetent management
there's nothing more dangerous than diligent incompetence
"wHy cAn'T yOu deLivEr a bAbY iN 1 mOnTh wItH 9 dOcTorS?" is the gist of it
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u/mythrilcrafter Ryzen 5950X || Gigabyte 4080 AERO Jan 23 '23
I'd argue that's one of the biggest issues of them all and the least pointed out despite how incredibly common it is.
Anthem had no vision or direction other than "make it like the E3 trailer", so the game spent years of its development time just stuck in meetings of managers arguing over what they wanted the game to be and what they wanted in the game, rather than organizing they resources for the ground zero artists, programmers, and designers to do their jobs. Then when EA started trying to send extra new resources and personnel to help pull Anthem out of development hell, the Bioware managers stonewalled EA and rejected all the help they were given (just to later shift the blame on EA because they know the public has a negative opinion on the company and is an easy scape goat for shifting blame).
Respawn knew that Titanfall 2 wouldn't be able to compete with CoD and Battlefield, yet they still chose to release the game along side, despite EA's warnings not to do that.
Cyberpunk was horrendously managed, so much so that the managers actively lied to investors and the public about the state/health of development.
Conversely, Quantic Dream's management knows that David Cage is a wacko who has good ideas but operates development like a blind man drives a race car, so they are continuously putting more talent between his vision and writing and the actual ground zero design and development.
That's also why Square Enix is allows Naoki Yoshida so much freedom in leading Final Fantasy 14's development, because they know that he has his head on straight and can keep things running smoothly (which they also take advantage of, but that's a different discussion all together).
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u/Izithel Ryzen 7 5800X | RTX 3070 ZOTAC | 32GB@3200Mhz | B550 ROG STRIX Jan 23 '23 edited Jan 23 '23
Anthem had no vision or direction other than "make it like the E3 trailer",
It was even worse, that E3 trailer only came out in June 2017, but the game had been in production since at least 2014, with pre-production starting even earlier in 2012.
At least 3 years of development time was wasted developing systems, prototyping gameplay, creating assets, without any clear vision or direction.
Literally nobody at the studio had a clear idea what they were even making for 3+ years!And the only reason that E3 Trailer existed is because the Management at EA demanded to actually see some progress for a project they had been pumping money in with nothing to show for it and were threatening to scrap it, and was hastily thrown together with what bioware had.
While official developed over a period of 5+ years, in reality most of it was developed in those 20 months between the E3 trailer and the final release.
And what I find funny is that Bioware's other studio which developed Andromeda had suffered trough many of the same lack of leadership, vision, and direction, problems during development just a few years earlier.
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u/ashishvp MSI GTX 1080 i7 7700k Jan 23 '23
Hey man, I'm a dev and that's EXACTLY what I do, thank you very much.
I don't work in the VG industry tho. Fuck that shit
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u/Khomuna Ryzen 5 5600X | RX 6700 XT | 32GB 3200MHz Jan 23 '23
People use the word "devs" as a catch-all term for the whole studio + publisher combo, not necessarily the shop floor actual developers. But yeah, it's a bit shitty because sounds like they're blaming the people that work 12h a day to achieve unreasonable deadlines.
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u/i1u5 Jan 23 '23
Dev refers to the whole studio, for example Ubisoft can be referred to as a game developer.
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u/Master_Nerd Ryzen 5 3600, RX 5700 xt Jan 23 '23
It's usually not lazy devs, but management who are the real problems. The actual people developing the game are often overworked and put in extreme crunchtime
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u/Haltheleon RTX 3090 | Ryzen 7 3700x | 32 GB 3600 MHz DDR4 Jan 23 '23
It's the same problem in nearly every industry. People blame the ground-level employees for being lazy when it's the execs making cost-cutting decisions that lead to worse products.
Everyone wants to take pride in their work, but it's difficult when that work is being actively sabatoged by chronic understaffing, poor quality materials, and time crunches to ensure short-term record profits.
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u/Shawn_NYC Jan 23 '23
"you either need a $500 console or a $2,000 graphics card to run our game"
AAA devs and Nvidia pricing are conspiring to strangle PC gaming for a generation.
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u/TrueHawk91 i5 8600k, RTX 2080, 32gb RAM Jan 23 '23
"you either need a $500 console or a $2,000 graphics card to run our game"
After being given a series S I can imagine that $400-500 spent on a console is going to result in sub 1080p upscaled + 30fps limit or uncapped framerate with major dips. God knows how they get RT on these things
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u/AkiyoSSJ Jan 23 '23
The thing is Series S is a console worth at max 200$(even less as second hand), for that much you get a console capable of RT(yea, still not recommended) and with better specs than a PS4 Pro.
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u/DiscombobulatedLeg79 Jan 23 '23
Series s has the best price to performance of all time love that console
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u/AkiyoSSJ Jan 23 '23
Without a doubt, more like best ever next gen console at price+performance, most people I know are replacing their low-mid PC/laptop for Series S if they do only light gaming, while keeping a pretty low/potato PC/laptop for working and other stuffs.
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u/Rigman- Jan 23 '23
I hate this meme because it's typically not "Lazy Devs" but management applying pressure to push the game out the door even if it's not fully cooked.
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u/dermitdenhaarentanzt Jan 23 '23
So that meme is about forspoken right? Just saw it on steam and i have one question
Why the fuck does it cost 80 fucking euros??
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u/Raestloz 5600X/6700XT/1440p :doge: Jan 23 '23
Same reason Samurai Maiden costs $60 while Senran Kagura is $30
BECAUSE THEY WANT MONEY
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u/TheMightyThimble Jan 23 '23
starcitizen
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u/trekxtrider 5800x3D/6900 XTXHC/16GB/EKWB 480x60mm-360x45mm/Enthoo719/ Jan 23 '23
This so much, some rando on here told me to just buy a 4090 if I want playable framerates, what an idiot.
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u/Vulcanicloud Jan 23 '23
The devs aren't lazy. It's the worthless higher ups not giving devs enough time to actually make a decently made game, and rushing it out cause money is all that matters to them.
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u/ArtyMann Jan 23 '23
its because you need a powerful computer to deal with all that horrible unoptimized code
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u/Katana_sized_banana 5900x, 3080, 32gb ddr4 TZN Jan 23 '23
Oh and $70 (80€) now please. The development was so hard and oh the costs, can you believe it?
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u/Waterprop Desktop Jan 23 '23 edited Jan 23 '23
"Lazy devs"? Yeah, no.
We shouldn't blame devs like this. They absolutely KNOW how the game works and how it performs. They have the tools to see it. They most likely just don't have enough time and resource to optimize it better. It's the management that decides to publish games unfinished, cyberpunk anyone?
As a dev (not games but I do use game engines), optimization is not easy. It's very vast and complicated topic.
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u/nate0515 i7-7700K | Strix 1080 | Strix Z270E Jan 23 '23
Very rarely is it "lazy devs". It's more often greedy leadership who give too little time and too little funding to make the game properly. In my honest opinion, "gamers" share a part of the blame as well. People complain about unoptimized/unfinished games BUT also complain about delays and pushed release dates. See: Cyberpunk and about a million other titles. If people keep pre-ordering and then getting mad when the release date is pushed back, we will keep receiving unfinished and unoptimized games. Consumers need to give publishers a reason to do better.
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u/summonsays Jan 23 '23
I like blaming devs as much as the next guy, but as a software developer it's usually more a management decision than it is the developers. "We'll do an optimization pass at the end" and then "Well we ran out of time implementing the cash shop everyone loves, better ship it as is". (Or whatever bells and whistles management demands is MVP but wasn't ever included in development time projections.)
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u/buttsu556 Jan 23 '23
not dlss 3 but darktide is really good example of this. with a 9700k and 1080 ti i had to enable fsr 2.0 to get 70-80 fps at medium settings.
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u/IRONgamer515515 Ryzen 7 5800X | RTX 4090 | 32GB RAM | 4K Jan 23 '23
As long as Doom Eternal exists every developer has bad optimization